#include "Point.h"
/*

Point::Point(double dbX,double dbY,double dbZ): 
	Matrix3D(1,4)
	
{
	(*this)[0][0] = dbX;
	(*this)[0][1] = dbY;
	(*this)[0][2] = dbZ;
	(*this)[0][3] = 1;
}

double& Point::operator[](unsigned unIndex)
{
	return (*this)[0][unIndex];
}


Point::~Point()
{
}

Point Point::operator*(const Matrix3D& m) const
{
	return Matrix3D::Point
}
*/


